![]() Having a hero with a lot of resistance is fine, but attacks not dealing any damage at all takes some of the tension out of the gameplay. Magic enemies not being able to damage your high-warding mystic at all felt weird. ![]() We made this change mostly for the following reasons: Rather than blocking damage per-hit like armor does, Warding now acts more like Temp Health against magic attacks, and refreshes at the start of each side's turn. ![]() We were able to make important adjustments, so now we hope that they're going to be even better for you all!Īdditionally, Warding has had a big rework. We released these abilities early on our unstable branch and received incredible feedback from our community, which we are very grateful for. We're so excited to bring you 26 new abilities in this update!! Themes and pets now all have unique upgrades that are available to choose when leveling up your hero. ![]() 26 New Theme Abilities, Warding Changes (+New Merch)! ![]()
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